Title says it all.
When using a Location in Game I prefer to keep my cities small..So I tend to stick to making small city maps and to like smaller maps by others.
Am I the only left who does not use Huge Cities in their games.
Title says it all.
When using a Location in Game I prefer to keep my cities small..So I tend to stick to making small city maps and to like smaller maps by others.
Am I the only left who does not use Huge Cities in their games.
The Wayward Traveler
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The Wayward Traveler
Guildmaster Galveston Island Adventurer's Guild
http://jpstodwftexas.deviantart.com
http://www.drivethrurpg.com/browse/p...?term=John+Pau
[url]http://www.patreon.com/TheWaywardTraveler[url]
I would say it depends on the type of game you are running. Most times I tend to prefer the smaller venue of towns and villages, but there are some times in a game when only a city will suffice. For example, thieves and merchant guild are much more likely to be found in a large city as opposed to a small town. The weird old lady with her strange ways and mysterious potions is much more likely to be found outside a small town or village.
There are advantages to both
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she comes with no form
yet tranquility proceeds
the accursed storm...
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Each type of habitation, from a single structure to a very large city has its place in a game and a world.
They each have things that only come out in those locations I think.
It's fun to draw up small towns and villages. Cities can be more of an ordeal, but they do present some more unique possibilities that towns don't offer.
Sadly, I haven't gamed in years so all of my town and city maps are for others, but i still think about them as I make them based on how they'd get used in game.
For me it's all about the story being told. All locations are about story. Well, story and the adventure possibilities.
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Like a thief in the night
she comes with no form
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I use all kind of maps. Usually are small cities/dungeons/towers/cantinas... because are easiest to find and/or create.
I never played D&D, but I do know that D&D requires a good knowledge and description of your civilizations so concerning small or big cities, alot of factors must be taken in account.
For me personnaly, if you have most of the time small cities, it may imply that your civilization has not developped much in the way of urbanism or that it as a strict control so that all the artisans and factories are in precise towns.
In my book, I like small towns even though my Kastosian Empire has a high level or urbanism. I have what I call in french "Paysannerie de route", small towns of a hundred or three. They are scattered along the major routes at a certain distance in order to offer easy travel for officers and merchants. The economy of those small towns is centered around the Inn, building at the center of the town (even the chapel is not as centered as the Inn). The interesting thing with such a system is that the village, though being small, sees it's good share of travelers and therefore is not cut from the urban areas.
Last edited by Elterio Delgard; 05-21-2016 at 07:12 PM. Reason: grammar
As a DM, I can definitely say that it is WAY easier to flesh out the details of a smaller town than a sprawling city, especially in a home-brewed world. That being said, I find that it's more fun to write and map out bigger cities because you can breathe so much life into every street, stall and alley and provide a super immersive experience for your players.