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Thread: Chibbin Grove: Third Free Map Release

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  1. #1

    Default Chibbin Grove: Third Free Map Release

    Greetings,

    This is my first time posting here, I hope to make it a regular thing as I have been following Cartographers Guild from the shadows for a few years now. Finally I decided to step into the community and begin showing some of my work.

    Today, I wish to show you lovely folk the 3rd map in my new endeavours! This map was created for my patreon but it is totally free, as will be the majority of maps I will showcase in the near future.

    3-FreeMap.jpg

    Map Background
    The title for this map is rather boring "Map 3" as I dont like to name my battle maps. I like to leave it as blank as possible, in the hopes whoever uses it will come up with some magical backstory or lore for the piece as they use it. My real hope however, is for someone to share their stories with the maps I create.

    How The Map Was Made

    The vast majority of the map uses tiles from my other projects, a series called "Modular Mapping" I want to test what maps can be created with these tiles, so I restrict alot of the creation to be purely from these tiles. The background however is unique to this piece, along with the water features and some of the shadowing.

    The Modular Mapping Tiles used can be found on this piece's Patreon post

    You can also download and read more about my maps on my Patreon here.

    I hope you enjoy the map and if any lore or stories come to mind when you look at the map please do share!
    Attached Images Attached Images

  2. #2

    Default

    Hello there Chibbin, and welcome to the Guild! A very nice battle map that. The texture blending is good and the composition looks pretty good as well. As this is a darker map I imagine this is night scene? If not, I'd consider lighting it up a tad. A few pieces of constructive feedback:

    1. It's unclear what the relative height of this keep is. On the one hand, there are cliffs, but the shadows don't give us much indication of how high up the keep is. Also, the diffused lighting scheme doesn't much help either. I'd recommend going with some form of directional light and cast shadows, even if it only moonlight.
    2. I'd also suggest making the distinction between wall and floor a bit clearer e.g. by say slightly lightening the walls and/or adding darker cast shadows.
    3. In certain places the floor tiles begin to compete with the grid, making it unclear which is which; you might want to think about making that distinction a bit clearer as well.
    4. It looks as if the sentry statues on either end of the keep's gates have some sort of two-tone light going on. However the light doesn't seem to illuminate much, or cast shadows anywhere, and thus looks a bit artificial.

    All in all though it's a nice piece. Thanks for sharing.

    Cheers,
    -Arsheesh

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