Being rather novice and new here, I'd originally intended to start off with a Lite Challenge, but the format of the main Challenge this January was quite an intriguing and enjoyable-looking prospect for me, so I took a look at the labels for the challenge and then wandered off. By about 30 minutes later, the Great Silt Sea and a history thereof was brewing in my mind and I needed to put more details together about this new world, so I decided I needed to enter after all.
Having previously worked on a few hand-drawn-style fantasy maps as gifts for friends I wanted my next map to take a little bit more of an overhead/atlas-like style - both as a change of pace from drawing and shading hundreds of mountains and hills and as a new direction to try to learn creative skills - but this does mean I have (even) less experience I can directly draw from the mere handful of digital maps I'd put together prior to this. That said - I shall be bold and endeavor to complete an entry for this nonetheless!
I do want to clarify, though, since I'd be quite lost for this style of map without the help of RobA and wisemoon's tutorial work, that drawing heavily from tutorial techniques is acceptable? All of the resources I am actually using with the map - fonts, brushes, textures, etc - are either defaults available on my machine or made directly myself, but many of the stylistic techniques I am and will likely be using are drawn from their tutorial, and being new here in general and to these challenges in particular I do want to confirm that this was all right and consistent with the Challenge rules.
With the above explanations out of the way, I shall introduce my early WIP of the continent of Pryme:
### LATEST WIP ###prymeMapJan1018.jpg
For now I utilize JPEGs for space-saving, though should Pryme reach the finality I hope to by the deadline I'll upload a PNG, as I am a fan of lossless storage formats. As a formatting question, should there or should there not be a newline after the 'latest WIP' marker line before the image attachment (or does it matter)?
World-building being a great hobby of mine, and what enticed me into more concerted attempts at map-making in the first place, it would seem a shame were I to leave out the thoughts that would be difficult to all fit on a map alone (though I hope to draw from them to add some interesting features along the map borders in the future...) so with each WIP I plan to post a short exposition on some aspect, region, or people of Pryme. Here are some notes on Pryme as a whole, at its present date...
Notes: Pryme
Pryme is, on the whole, a land defined in many ways by its seas and its jewels. Much of the land is harsh or dangerous in one way or another, whether in the form of steep and rocky mountains, arid deserts, savage beasts, or yet more exotic climes such as the stone forests of Grimpati where the rain falls stained black with the grit of ancient rubble, or that nigh-bottomless hole in the world, the Vast South Rift, stretching so wide that its far edge lies beyond the horizon and yet with depths that fade into blackness even when the sun hangs high at midday. As a result, though civilizations have risen and fallen in many times and places upon the land of Pryme, most of these have relied to some degree on the bounty of Pryme’s seas. Though they have their own dangers, they are in most cases the safest and most efficient means of long-distance travel one can find in the realms of the continent - not to mention one of the most reliable sources of food. Seafood is a staple across the vast majority of Pryme, with most of the exceptions being lands that gaze out upon the occluded murk of the Great Silt Sea.
And the realms of Pryme make good of the sea, its civilizations at the present day flourishing in the dawning of an age of sailing ships - and in Pryme, for those with the means or fortune, that means ships enhanced by the myriad powers of gemstones. From the breaker-ships, hulls strengthened with the resonant power of diamonds to batter aside subsurface crags and rubble as they ply the Great Silt Sea; to mighty war galleons unleashing a broadside of ruby fires upon their foes; to quick sloops speeding through the waves on the backs of currents brought forth by their own sapphires; to the dreaded warships of the mysterious Black Fleet and the dark, iridescent Fleet-Stones that still wash up in the one place they were known for certain to have sailed; to tools such as the ubiquitous navigational aid of the topaz and opal dual-stone compass; the apex of the Pryme shipbuilders' and sailors' arts are the use of its miraculous - and not always well-understood - stones. Though the scholars and factotums of Turarak and the Emerald Islands vehemently insist otherwise, much of the citizenry across Pryme yet believe jewels are simply magical, put in place in the world by god or spirit. And the theories, on the whole, are hardly conclusive of yet anyways - but nonetheless, even if the question of “why” remains far from the grasp of Pryme thinkers, the question of “how” receives new answers every day. Not without risk, for like many great powers, workings born of Pryme’s gemstones can be a great danger to those who handle them incautiously (or sometimes even to those who do handle them cautiously). But the rewards, compared to that danger, when one looks at the heights to which the civilizations of Pryme are beginning to ascend, are like the vastness of the ocean compared to the tiniest islet, and so the sun begins to rise over a new age in the history of Pryme.