Output, with the area reduced to 8250 sq mi:
Nionegrien.png
Output, with the area reduced to 8250 sq mi:
Nionegrien.png
That's a HUGE population density. This place is going to be wall to wall city, but on the other hand you were enviably lucky there with the castles
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Heh - 120/sq mi isn't terribly dense. Wall to wall people is closer to 50,000/sq mi (Macao), 20,000/sq mi (Singapore), or 17,000/sq mi (Hong Kong).
120/sq mi is roughly the same as modern South Africa or Afghanistan.
As for the castles, that's primarily why I dropped the area.
The population in people per sq mi is interesting, but remember that most of the population is concentrated in small areas with large empty areas for cropland, forest, grazing, and "other" uses like desert. The traditional estimate of an acre to feed a person doesn't mean that there's one guy standing in each acre. It generally means that there are multiple acres with a village in the middle.
An image search in your favorite engine for "3D population density map" shows some appalling examples of the great hives of humanity and the flat spots in between that feed them.
You're quite right, Diastallia. I flipped out there and was thinking in population densities per hectare, which is the way they are represented sometimes in UK census stats. Really don't know why that happened, since I haven't had anything to do with census stats for at least 6 years now
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Dyslexia
I even have trouble spelling that sometimes! Depends how tired I am.
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
I've added you to my dictionary now, so we should be ok from here
Looking forward to this new realm of yours
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
### Latest WIP ###
prelim map 3 post.png
Exactly 825,001 px...