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  1. #1
    Guild Master Facebook Connected - JO -'s Avatar
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    Default KC Outpost Nr 09020317

    Hello !

    This is my entry for the february challenge !

    I partnered up with Kacey and here's the brief I received :

    I would love to see a multi tiered isometric dungeon map in that same style. For the top level (Outdoors grassy area) there needs to be an ancient ruins, not medieval, think more lost ancient advanced civilization, so old stones worn by time, some type of lost monument, but there has to be glowing ancient symbols incorporated in some way ( and they really need to look like there glowing and carved into the stone...If that makes sense?
    The idea is they need to be decoded to open the entrance.

    For the entrance...Do as you wish, I'll leave it pretty open for the rest, use you're own discretion as long as it has glowing symbols, weathered stones, at least 3 levels under ground with one or more large under water areas, at least one of these under water areas needs to contain a tunnel that you have to swim to find and leads to a secret chamber with some type of old monument or technological device left behind by an advanced civilization (The last chamber must also contain glowing symbols) that need to be decoded to complete the dungeon... They don't really need to mean anything, I'm not expecting you to create a new language they just need to look cool and most importantly they need to appear as though they are glowing.

    The thing I love the most about the Smugglers lair is that it glows, the halls glow and the water glows, so I'd like to see that quality in this map because it's what draws me to it.

    Remember lost advanced civilization not medieval...



    So I draw this subterranean and abandoned outpost of a distant civilization very technologically advanced. All the underground part is abandoned: walls have collapsed, water has invaded the lower parts. But the secret chamber that holds the source of energy used to power the structure is still there, inviolate. The energy source weakens, but is enough to produce light for the outpost. Outside, the following less technologically advanced civilizations have recovered existing structures and interpreted them as signs of deities. They erected some kind of temples around the gate, with some statues and especially by reusing the main sign of the guard post.

    You had to press the right symbols to enter the main gate, which looks like an old temple. The main symbol of this civilisation is a sign that can be read with today’s eyes like a « C » lying on a reverted « K » (I know I didn’t went very far to find this one....) in the center of the « C » usually lies a source of energy : a big blue glowing sphere...but they are nearly all smashed and destroyed by time in the whole outpost, now. A little bit further, outside, lies a destroyed short range teleportation portal.

    Once inside, two chambers are on the right hand side : incoming and outgoing long distance teleportation portals. All along the hallway are some symbols carved in the wall: the symbol indicates the floor and the whole thing is glowing, because it’s the lighting system.

    In most of the rooms, the decoration is made of strange cylindrical statues. It was meaning something at that time, but the signification is long time lost. Now it’s just strange looking guys, sometime funny, sometime scary, sometime odd, sometime just ill-drawn...

    On the floor below lies the holographic communications chambers (2 long range, 2 short range, and the broken energy sphere that used to power them), and the main hall, with a fake big energy sphere. It was a place of gathering or a common room.

    The floor below is more of a « distribution » hall (can’t find the right word) : stairs to go down, and in different hallways, doors allowing to go further down in the outpost. But a wall broke down and water flooded everything below. There’s also a kind of fountain or ritual pool. On the back of one of the two statue of the fountain, there's a symbol : it triggers the mechanism to open the underwater tunnel that allows to reach the secret chamber with the main energy sphere... but it’s another fake one... the access was a bit obvious... it’s because there’s another secret chamber. The access is also in the fountain, but on the ground of the pool. It can be opened by one of the light symbol in front of the pool (note that one of these symbol is different) and it’s in that room that the real energy sphere is hidden (well protected, I hope)

    During centuries, no one has found the right combination of signs to enter the outpost, but it is sais that some persone misteriously disappeard around these temples and were never seen again... but it's only fairytales and legends... Now, these civilizations have also disappeared. Everything is abandoned now.

    Thanks again for all guild members who helped me resolve some issues.

    Outpost KC PC 05.jpg

  2. #2

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    This is just great and gorgeous! Your are constantly improving your skills with those buildings/dungeon plans .

  3. #3

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    I agree with everything Ilanthar just said. Excellent work on this.

    Cheers,
    -Arsheesh

  4. #4
    Professional Artist SteffenBrand's Avatar
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    Wonderful work, it looks very cool. Lots of good ideas for details!
    Well done, repped! =)

    Best wishes,
    -Steffen
    Visit me on ArtStation.

  5. #5
    Guild Master Facebook Connected - JO -'s Avatar
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    Quote Originally Posted by Ilanthar View Post
    This is just great and gorgeous! Your are constantly improving your skills with those buildings/dungeon plans .
    Thanks ! I'm glad you liked it. I know i've learned a lot with Guillaume Tavernier's tutorial... The sad thing is that this kind of map is not my favorite... Acutally, I would like to draw regional and world map the way you draw them... Any tutorial from you coming soon ?

    Quote Originally Posted by arsheesh View Post
    I agree with everything Ilanthar just said. Excellent work on this.

    Cheers,
    -Arsheesh
    Thanks a lot, Arsheesh ! I'm sure the fact that it was a very high quality challenge boosted me up to do my best !

    Quote Originally Posted by SteffenBrand View Post
    Wonderful work, it looks very cool. Lots of good ideas for details!
    Well done, repped! =)

    Best wishes,
    -Steffen
    Thanks a lot, Steffen ! Much appreciated !

  6. #6

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    Splendid, as it was often told !
    Hehe, that's sad it's not the kind of maps you want to draw but I know that feeling. However, I swear what you learned there about light, shadow & color can be useful even for regional maps

  7. #7
    Guild Expert Guild Supporter Greg's Avatar
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    Absolutely love this new style you've been doing Joel!

    Even if it's not the one you want to do, like Beee says, there's absolutely tons of great stuff you've done here that you can take and put into your other maps. In any event, I think this looks fab!

  8. #8
    Guild Master Facebook Connected - JO -'s Avatar
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    Quote Originally Posted by MistyBeee View Post
    Splendid, as it was often told !
    Hehe, that's sad it's not the kind of maps you want to draw but I know that feeling. However, I swear what you learned there about light, shadow & color can be useful even for regional maps
    Thanks Bee ! I'm trying right now to use this technique for a castle map... Not sure of the result yet : I've just put plain colors (as I did for the underground map), but for now, it's really ugly... I have to add all the details and then lights and shadows, but I'm not sure the result will look as good for an outside map than it was for an underground map... You really have to learn patience for drawing maps... and it's not my strongest quality...

    Quote Originally Posted by Greg View Post
    Absolutely love this new style you've been doing Joel!

    Even if it's not the one you want to do, like Beee says, there's absolutely tons of great stuff you've done here that you can take and put into your other maps. In any event, I think this looks fab!
    Thanks Greg ! I really hope it does help for "big maps"... I still have to find how to adapt this style... It's quite difficult for the lights, for example : in a dungeon, you can play with a lot of light sources... It's much more difficult for the outside (in broad day light, of course...)

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