My first dabbles into map making are for preparing a setting for my friends and relatives at home. I have had an idea for a new player scenario for a while, and now since approximately 1, 1.5 months I have been slowly working on it - Enter Sanctum.
Background
At first, I just prepared the local starting area, a village close to a river and big forest:
SanctumEdition0-Local.GIF
Then I started thinking where this village was located as part of a country or region, here in the lower right side of the map:
Sanctum1stEdition.GIF
Then I started thinking some more, how about climate and biomes, and where is this region in relation to the world itself. The landmass shape was slightly modified and a lot added, to show a slice from the equator up to around 60°N. I referenced Artifexian's videos for ocean currents, wind directions and Köppen classification, very simplified.
Sanctum2ndEdition.GIF
At this point, I realized I do not like the shape of the landmasses at all. To my eyes, it looks too constructed, or how to explain it. So I decided to kind of start over.
Current work and direction
This is the latest version (and still very much a work in progress):
Sanctum3rdEdition.GIF
My biggest issue was the constructed feel of the landmasses, so I played around in donjon fractal world generator until I got something I liked.
Now I have set up longitude/latitude references, prevailing wind patterns, divided the map into tectonic plates and added plate movement to get features in certain places as I felt would look nice (example, interactions between OI+CIII +CII or CI+CII).
With the generated fractal image I am currently tracing the continents to something that looks good (not a 1:1 trace of the image). I plan to add in my original starting area continent shape as much as possible somewhere.
When that is done my plan is to do the following:
- Based on simplified plate tectonics add trenches, mountains, volcanoes, earthquake zones etc
- Define rain shadow areas
- Add climates and biomes according to the Köppen classification, also simplified
- Make a rough elevation map
With the above steps, I plan to see the world map as finished - My idea is to just have it as a reference for my next stage creation.
I was greatly inspired by a map project I saw on Reddit, where the map was done in a style called Jerry-mapping(?).
My thinking is that with a complete world map to reference, even if I prepare a small section at a time of a local area in a small country or similar, I can get at least some consistency in terms of climate, where geographic features will be located and so on.
Now real life has started again after the holidays (= work), so my progress will be somewhat halted. I hope to get an hour or so a day in and write a progress report once a week or once every two weeks.
If anyone has any good advice or insights to such a project, I would appreciate the feedback!