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Thread: King's Reach -- Topographic

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  1. #1
    Guild Adept Peter Toth's Avatar
    Join Date
    Jan 2018
    Location
    Port Development, British Columbia, Canada
    Posts
    252

    Default King's Reach -- Topographic

    Hello Guild,

    After eight solid hours without any breaks, I've made a bit more progress with my topography algorithm. Although I don't consider this project "realistic," I decided to submit rather than discard it, expressly for your viewing pleasure.

    Please let me know what you think could be improved.

    Thanks,

    Peter

    King's Reach.png

  2. #2

    Default

    I really like the detail. Can you describe the algorithm?

  3. #3

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    This rules! I'm impressed as hell.

  4. #4
    Guild Novice Mexikorn's Avatar
    Join Date
    Apr 2019
    Location
    Austria
    Posts
    13

    Default

    Hi there Pete. What method do you use to accomplish the shading on your topographic map? I use adobe illustrator for my maps but each level of elevation looks exactly the same color. Like this:

    You mention using an algorithm. How does that work?

  5. #5

    Default

    Quote Originally Posted by Peter Toth View Post
    Hello Guild,

    After eight solid hours without any breaks, I've made a bit more progress with my topography algorithm. Although I don't consider this project "realistic," I decided to submit rather than discard it, expressly for your viewing pleasure.

    Please let me know what you think could be improved.

    Thanks,

    Peter

    King's Reach.png
    That's an impressive result! I'm curious about the process that you used to do this!

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