Maybe something pumpkin-themed. I'll start from this royalty-free clipart that I stole from somewhere:
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Pumpkin-Base.gif
Maybe something pumpkin-themed. I'll start from this royalty-free clipart that I stole from somewhere:
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Pumpkin-Base.gif
Then beat the snot out of it with Wilbur:
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bump.jpg
Onward to the harder parts!
Same stuff as usual:
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p1.jpg
Yeah, that wasn't Halloween enough. Maybe better coloring?
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p2.jpg
Nice! Clever idea for a map. And yes, the new color scheme is perfect.
Cheers,
-Arsheesh
I've been contemplating an arctic landscape titled "Colder than a witch's ...", but I suspect that it might be insufficiently family-friendly.
Neat idea. I like the look of it. It's a solid use of Wilbur. Not sold on that recoloring scheme, and I'm on team Color Adventures... It's not that the color families are wrong. I do think the purple ocean is a perfect fit. Maybe push that yellow and gray up a notch to increase contrast, or deepen the purple of the sea... just a little bit more colorization contrast. While often people choose lighter shorelines on color maps to represent sand bars, if you did a dark violet shore fade that might also increase its contrast overall. I'd just do a little bit of a tweak of the curves/levels on an adjustment layer myself...
Call it "colder than a witch's legs".
It's a classic form of substitution humor. Like you might say wow, I'm really impressed by that witch's big hat.
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I hadn't played around with the color list features of Wilbur's V2 shader much since I first wrote it way back when. It seemed like a good time to tweak the lists a little (yellow-orange-white for land and bright/dark violet for sea).
I did have a deep violet stroke around the coastline in one iteration, but the shift from bright to dark across the oceans wasn't letting me get a solid stroke that would look good all around.
There actually is a pretty serious adjustment layer on there: it's three gray maps stacked with multiply on a gray map and it's a murky dark mess without the adjustment layer. Pushing it much farther gets it to be a little garish.
What looks like lighting isn't just pure lighting: it's also a layer of texture shading to darken the valleys a tad and a height map to lighten the mountains more. The mountains still got muddier than I'd like, though.
One of these years I'll implement some NPR algorithm or other to let the system stroke things for me and maybe get good results.
I like it. The colors are Great, Halloween for sure.