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Thread: Briarwood -- Trying to Improve my Topography

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  1. #1
    Guild Adept Peter Toth's Avatar
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    Map Briarwood -- Trying to Improve my Topography

    Hello Guild,

    I realize I haven't posted in a long time now, even though I've been actively world building and coworlding all the while. I never finished my "Grandissimo" project, on account of never being satisfied with the final result, even after many of your assurances. So here I am working on some less daunting tasks, namely one particular continental fragment, which I've named Briarwood for no particular reason.

    I'm trying to replicate a beautiful geological phenomenon that I don't know the terminology for, in which rain and wind attack one side of a mountain block over many millenia, carving out channels of ever-increasing width downslope.

    Just to let you know, I've composited the mountain ranges over some lower elevation terrain, so I believe I've bungled the rivers, which shouldn't cut so deeply into the terrain.

    Please let me know what you think. Am I any closer to realistic topography?

    Briarwood Main.png
    Briarwood Texture.png
    Briarwood Wilbur.pngFrom Orbit.png

    Thanks for any feedback.

    Peter

  2. #2
    Administrator waldronate's Avatar
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    If you put a similarly-sized real-world DEM of similar geology shaded in the same way next to your above images, does it "feel" the same? It's applying the Turing Test to map generation.

  3. #3
    Guild Expert johnvanvliet's Avatar
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    The shaded relief images looks really good

    i see what you mean by the rivers cut in a bit deep , other than that they look good
    Last edited by johnvanvliet; 02-07-2023 at 03:39 PM.
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