Here's my latest personal city map, the fortified town known as Tolfain Citadel.
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Here's my latest personal city map, the fortified town known as Tolfain Citadel.
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DeviantArt: https://www.deviantart.com/turambar91
Nice map! I like the buildings and the way you did the walls. Just a side note, would they have gone through the effort to build the much larger wall further out around the island when they have a wall around the core of the city? It feels like unnecessary effort.
Anyway, it is a well done map
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the skies proclaim the work of His hands.
Day after day they pour forth speech;
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I really like the texture on the reliefs, nice job!
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Love the realistic style. Nice work!
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Thank you! And a valid point, though I have seen some similar walls in real life. However, if I did this again, I probably would have designed the island to have more space for a larger lower town that extended around the whole island. But that will have to wait for a future city map.
Thank you both! I have been working on trying to perfect this realistic style for the past year and a half, so happy to hear I may be getting closer!
DeviantArt: https://www.deviantart.com/turambar91
This looks really good, Turambar. The shadows look good too.
I think it would be a really good spot for in a campaign.
I could easily see it as a very lofty starting city, or a good location for players to wander to.
I immediately think what is under this city.
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DeviantArt: https://www.deviantart.com/turambar91
DeviantArt: https://www.deviantart.com/turambar91
It does look nice. However (there always seems to be a however with me), the lighting on the terrain doesn't match the lighting for the non-terrain items. It's probably the blue ambient sky light on the terrain that isn't on the buildings that's causing the visual mismatch that I find a little jarring up close. Changing those drop shadows on the buildings from black to a slight bluish cast like the terrain shadows might sell the integration a little better. Maybe turning off the sky light in the terrain renderer? It does look like the sky light is giving everything on the terrain that color cast that's missing from the buildings. What renderer are you using for the terrain?