Another small village. This is the start of a larger scene.
Road leading fromt eh village will go to a small castle which i plan to do next.
Again, this is done in Vue, so I am including a wide angle perspective view as well.
enjoy
Another small village. This is the start of a larger scene.
Road leading fromt eh village will go to a small castle which i plan to do next.
Again, this is done in Vue, so I am including a wide angle perspective view as well.
enjoy
How long did this take you?
I notice everything is on a basically flat plane. How hard would this be on randomly generated hills?
This is really really pretty. I like it more than your previous scene.
Makes you wonder what gamers, even the table top variety will demand in a couple of years. The desktop computers seem to be scaling..... interesting times.
Sigurd
Last edited by Sigurd; 04-20-2009 at 11:59 PM.
Dollhouse Syndrome = The temptation to turn a map into a picture, obscuring the goal of the image with the appeal of cute, or simply available, parts. Maps have clarity through simplification.
--- Sigurd
Glad you liked it.
I actually started it on a hill, and decided to move it to a flat terrain to fit with the next one I have in mind. It is faily simple to generate and use hills.
Total time to generate including building the masks was about 3 hours, give or take a bit.
Another piece of sweetness there PF. I'd do something about the tiling on the road tho.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
Yup gotta agree about the tiling, just a bit of a hiccup for an overall nice piece of work![]()
My Finished Maps | My Challenge Maps | Still poking around occasionally...
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
Ok - Good comments on the road. I wasn't sure I liked it either. See what you think of this texture.
Texture is much better, but maybe the roads are a bit too perfect.
If this is a rural village I don't think they would have perfectly manicured road edges. Perhaps "rough" up the edges a bit.![]()
My Finished Maps | My Challenge Maps | Still poking around occasionally...
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
An excellent suggestion. Here it is with the edges roughed up and blended into the surrounding terrain.
That helps a bunch I think.
My Finished Maps | My Challenge Maps | Still poking around occasionally...
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
It's good, but to me the thing with the roads is:
1. Why are they so wide? I see no evidence of Carts, or other conveyanced to necessitate such wide lanes.
2. Why do the roads/lanes go so far past a door? Especially around the church. People (and animals for that matter) use routes/paths of least resistance. It is why there are game trails in the wilderness, becuase it is easier to walk on.
My suggestion (and it's only a suggestion) is the side lanes leading to indivudual buildings would be more narrow and maybe only go as far as a doorway, and maybe around the side (to a wood pile or something). Beyound that, the paths would not see as much traffic and therefore not experience as much wear.
Otherwise, I like it.
Daniel the Neon Knight: Campaign Cartographer User
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