I have another map finished for you all. A simple Forest trail. Hope you like it..
I have another map finished for you all. A simple Forest trail. Hope you like it..
And here it is with a grid added.
ForestTrail_1024_768_Grid.jpg
That's another greap map! More rep coming your way.
The leafs on the trees have beautiful colors and it's almost photorealistic.
Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.
Gandwarf has fallen into shadow...
Beautiful...looked very much like a photo
My Finished Maps | My Challenge Maps | Still poking around occasionally...
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
Is that a little stream running next to your trail? What is your scale? 5' or 10' grid?
What software do you use to create these? (Edit, NM, I tracked down your answer in your Cottage thread. This question would get asked less if you included it in your profile.)
As your first, this is extremely beautiful. I would love to see your next in the Battle map or Encounter Map WIP forum so that we could see your process.
Cheers and Map on!
Last edited by Feralspirit; 05-31-2009 at 12:01 PM.
Doubt is an unpleasant condition, but certainty is absurd. -Voltaire
Great map - with beautiful colours. My concern with it's use as a battlemap is that players have a disturbing habit of running off into the trees. Here we can't see where the tree trunks are - the important factor for cover - and the grid disappears. It's very pretty, very very pretty. However there may well be trouble when this is used as a battlemap. Also, I'd suggest the grid could be light rather than dark. It gets a bit lost in the grass regions.
Nonetheless, and exceedingly beautiful map. Good work.
Dude, this is more like aerial photography Repped!
I agree with Torstan that the grid could be more visible. I don't really see the lack of trunks as a problem. In our gaming group we often just give anyone a cover bonus for being in a forested area, assuming it's dense enough to always have some trunk in front of you
Slightly less accurate o'course, but it works for us.