Just a fun quick one I did to get used to doing dungeons (not something I do often). Wanted to capture the 3rd dimension with the small cutout showing depth and the use of contour lines
Just a fun quick one I did to get used to doing dungeons (not something I do often). Wanted to capture the 3rd dimension with the small cutout showing depth and the use of contour lines
Neat. I also like using contour lines in underground environments. I find that one of the big advantages of underground environments is you really have 3 dimensions to play with, so I use them as much as I can to make for a memorable scene.
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Just out of curiosity, where is the elevation being taken from? It might be good to indicate with a line or something where the cross-section is actually crossing.
Good idea. I'd have to think of a way to do it. As I measured and visualized, the line of the map to the elevation runs almost diagonally through the middle of the map. The idea was to capture a sense of the actual drop involved in such a map. The problem with most cavern maps is that they look flat, and caverns are not flat, but have uneven, dropping, sloping floors. I wanted to roughly capture that. It was only a quick effort, however, I'd need to put in more time if I wanted to tie the vertical pic to the map...
I REALLY like the contour lines and the vertical representation in the corner. It truly adds a whole new dimension (sorry).
Thanks for sharing!
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Very cool. Are you using CC2/DD2 or CC3/DD3 (or are you making a DD2 style map in CC3)? The CC3 Cartographer's Annual for July featured new mapping tools for making caverns and caves with sideways cutaways:
http://sub.profantasy.com/2007/july07.html