Results 1 to 8 of 8

Thread: Axis and Allies Minis Map experiment

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Leader NeonKnight's Avatar
    Join Date
    Aug 2007
    Location
    Surrey, Canada, EH!
    Posts
    5,051

    Wip Axis and Allies Minis Map experiment

    So, I also play on occasion the Axis and Allies Collectible Minis game, and thought "Hmmmm.....I wnder if I could make a map looking pretty good.

    Here is my first attempt.
    Attached Images Attached Images
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  2. #2

    Default

    Axis and Allies was a game that screamed out for house rules to make it a little more interesting and fun. I hadn't realised that there was a minis version. The board scale and size looks very similar to Advanced Squad Leader. If you click the link and scroll down you will be able to see the style of map they use (very similar to yours) and that may give you some more ideas. Are you aiming at making the boards geomophic?

    Very nice looking boards. Maybe you should produce a bunch of them and get gameprinter to make proper cardboard mounted copies for you!

  3. #3

    Default

    That looks awesome!

    How did you make your trees? They look great!

    matt

  4. #4
    Community Leader NeonKnight's Avatar
    Join Date
    Aug 2007
    Location
    Surrey, Canada, EH!
    Posts
    5,051

    Default

    The trees were the default trees from CC3's add-on Dungeon Designer 3
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  5. #5
    Guild Member armoredgear7's Avatar
    Join Date
    Jun 2009
    Location
    Toronto, ON Canada
    Posts
    99

    Default

    Looks pretty good.

    I looked up some of the official maps for A&A minis and it looks like you're pretty much on par with the artwork quality already.

    One thing I might suggest is finding a way to add a little more color variation to the grassy areas - they're pretty flat and solid right now.

  6. #6
    Community Leader NeonKnight's Avatar
    Join Date
    Aug 2007
    Location
    Surrey, Canada, EH!
    Posts
    5,051

    Default

    I'll do that, and post it up, right now (or then, it WAS two years ago ), I was just trying my hand to see how it worked.
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  7. #7

    Post

    Very nice, It seems really good to me. (Then again what do I know)

  8. #8

    Default

    To be honest the trees make me think of green popcorn,
    and the houses are too bright as though they are the only thing
    being hit by the light of a sunset.
    Also it's great that you vary the grass from just a blank green screen
    but the pattern is the same from hex to hex and it still makes it look artificial.
    Get on Google Earth and zoom in to satellite images, printscreen, cut and paste.
    Last edited by Gabe69velasquez; 09-27-2009 at 05:16 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •