Next project will be to a larger map of Perianor, followed by the other main kingdoms. And with all the things that I know now, both from all you good folks and other places, they should'nt prove much of a challenge at all!
Next project will be to a larger map of Perianor, followed by the other main kingdoms. And with all the things that I know now, both from all you good folks and other places, they should'nt prove much of a challenge at all!
The only advice I would give to you is to look at how you are achieving the coastline effect. To my eyes, it almost looks like you are pillow embossing the water, so it almost looks as if it is floating on top of the land, which is backwards to what it should look like. This is a purely subjective observation mind you, but if you are looking to make your map look more, "real", increase the size of your water stroke, and blur it a little bit. Or, if you like, make it into a gradient and fade the color towards the water to transparency.
A good example using your colors:
In this case, I have no idea what program you are using, but I basically went with the following using PS:
outer glow: Screen, 70% opacity, color for your waterglow (gradient - color to transparent), precise, 10% spread, 10 pix size
inner glow: multiply, 50% opacity, color for your coastline, precise, edge, 5 pix
Stroke: 1 pix, center, 75% opacity, a darker color for the coastline.
These are the settings I threw together in a couple of rounds of playing. Forgive me for the coastline as well, as I quickly drew it with the tablet.
I hope it helps you on your path.
Sandeman
What???? You mean there is NO MAGIC RENDER BUTTON!
Thanks for the advice. I've tried it with my larger map for Perianor, which I've just started:
http://img.photobucket.com/albums/v7...r_v1_Blank.jpg
It does give it a more natural feel, and it doesn't look bad!