Page 3 of 3 FirstFirst 123
Results 21 to 25 of 25

Thread: MajorCommmand / Risk style maps I've created

  1. #21
    Community Leader NeonKnight's Avatar
    Join Date
    Aug 2007
    Location
    Surrey, Canada, EH!
    Posts
    5,051

    Default

    I thought you were part of Holland??
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  2. #22
    Guild Artisan Aval Penworth's Avatar
    Join Date
    Jan 2010
    Location
    Melbourne Australia
    Posts
    729

    Default

    Quote Originally Posted by tilt View Post
    hey NeonKnight, you should try living in Denmark - we're mostly portrayed as an appendix to germany *lol*
    I thought you were just a bakery!
    Hi ho, hi ho, it's off to work I go..

  3. #23
    Community Leader Facebook Connected tilt's Avatar
    Join Date
    May 2010
    Location
    Trelleborg, Sweden
    Posts
    5,787
    Blog Entries
    2

    Default

    *lol*... we are good at that
    regs tilt
    :: My DnD page Encounter Depot free stuff for your game :: My work page Catapult ::
    :: Finished Maps :: Competion maps - The Island of Dr. Rorshach ::
    :: FREE Tiles - Compasses :: Other Taking a commision - Copyright & Creative Commons ::
    Works under CC licence unless mentioned otherwise

  4. #24

    Default

    Hi,

    I like your risk style maps, how you create it? Can you explain some steps to create it? I preparing a map for a game like risk.

    Salut,
    Josep M

  5. #25
    Guild Adept Facebook Connected RjBeals's Avatar
    Join Date
    Aug 2008
    Location
    Spartanburg, SC
    Posts
    397

    Default

    Man - that's a big question. For starters, I use google earth or maps for a base region that I want. For the maps I make, I can't use ALL the political or regional borders, it just wouldn't work. I try to use at least some sort of real borders though. I create all the borders in illustrator, because it's easier for me to warp them around that way. And for risk maps, you never want a 4-way border, you know - like an X. People don't know for sure if they can attack diagonal - so it's best to keep clear borders. Borders take a long time - because you have to think about gameplay, bonus regions, how many regions border each other.. it's tough, and really the key to a good game.

    After that, I import the borders into photoshop and start the graphics. My maps are created for online games, so there is a smaller resolution i work with - like 1000 px x 600 px usually. But I create my maps at double that size (2000x1200) because it's easier to get some details in that size. I usually have about 75 layers in a finished map. Lots of grunge, and overlays and tiny effects that nobody would probably ever notice.

    Hope that at least gives you an idea - it's a long process. But rewarding when you can play a game on your map

    Good Luck - you can hit me up in this thread if you have specific problems and I can try to help.


    Example of 4-way border - This area of the US is known as the 4-corners because the state borders form a cross. I couldn't warp those borders, it just wouldn't work, so I dropped some cacti in there. It's a desert region anyway, so it worked.



    then I make sure to put that symbol in the legend (or brief as we call them).

    Last edited by RjBeals; 12-20-2010 at 10:55 PM.

Page 3 of 3 FirstFirst 123

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •