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Thread: Torn Island - a first low res draft

  1. #1

    Wip Torn Island - a first low res draft

    Hello fellow Cartographers!

    The first step of my lengthy journey to be an Artisan Cartographer was to make something (at all); so I grabbed one of my homebrewn map sketches and decided to map out a small part of it.

    To make things harder I got the followed image into my computer by collecting all not attached lamps in the house blazing on the paper, trying to get my crappy smart phone camera to catch some photons. The sketch size for this part of the map is about 2 inches (5 cm) across.

    TornIslandSketch.jpg

    To make things easier I followed the kind advice of Arsheesh to check out some tutorials and I decided to follow the eminent Eriond A Tutorial for GIMP & Wilbur. By gods! The challenge! But I pulled through and about six hours later. Here is the result.

    The heightmap (from Wilbur):
    WHP.png

    The result (after lots of work):
    TornIsland.jpg

    There are some issues with most parts of the map; the rivers are to big and bloated (looks like fjords), the gradients (which I painstakingly did by myself inspired by the awesome guide) is not really on spot and yeah - the resolution. Which in a way I decided to keep low to get through the guide and learn stuff instead of getting stuck at things.

    But I am very much satisfied with what I learned, so I recommend to follow that guide if you like me are a totally novice in mapmaking and quickly want to get a grasp of what different techniques you need to master to become an Artisan Cartographer!

    Next step is to put some map borders on it; and I will use this (ofcourse ) Making Map Borders in GIMP

    Catch ya later!

    Best Regards
    -wildcode

    Update: This is the next version with smaller rivers and with reworked heightmap/gradients; also the ocean is blue instead of blackish:
    TornIsland_v2.jpg
    Last edited by wildcode; 04-14-2013 at 04:38 AM. Reason: Added Heightmap from Wilbur, Added later version

  2. #2
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    I'm really digging the work so far; that's the kind of place I'd love to tear open in DF or Gnomoria. How is the learning curve on Wilbur for you? i have FT3, which by their essentials guide is more simplified with Wilbur being for those really into the theory behind the fractal generation. Is it as difficult as their making me feel it is? I actually like your wide water channels, but looking at the map it looks more like they are encroaching sea water, especially since I can't find any river sources/lakes higher in the mountain areas - is that how you envision it? (I imagine them being low spots in the land being filled in by rising tides, but that's just me)

  3. #3

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    Hi there Wildcode, not a bad start! Your mountains look pretty good, you did a nice job sculpting them. Your colors you chose for your gradient work well for this style of map. The rivers are a bit large, but it isn't a huge issue. Since this is a smaller res map one way you could have gotten smaller rivers during the Wilbur phase would have been to set the Pre Blur to 0 when doing the Incise Flow; if you set it any higher it will expand the width of the river basins. Really the only big issue I see here (and one that is easily corrected), is that the sea surrounding your land is nearly black. This may have been caused by forgetting to add the Land Mask to each of your land and mountain bump maps. If so, then just adding these masks ought to do the trick. Anyway nice job and glad that the tutorial was helpful to you.

    Cheers,
    -Arsheesh

  4. #4

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    Quote Originally Posted by WoroRelu View Post
    I'm really digging the work so far; that's the kind of place I'd love to tear open in DF or Gnomoria. How is the learning curve on Wilbur for you? i have FT3, which by their essentials guide is more simplified with Wilbur being for those really into the theory behind the fractal generation. Is it as difficult as their making me feel it is? I actually like your wide water channels, but looking at the map it looks more like they are encroaching sea water, especially since I can't find any river sources/lakes higher in the mountain areas - is that how you envision it? (I imagine them being low spots in the land being filled in by rising tides, but that's just me)
    Thanks for the feedback!

    As I've only been following a guide I have not yet grasped all of Wilburs features by far and I havent tried FT3 (but it seems less intimidating). In Wilbur I think you have great control of how to affect your heightmap and I recommend to give Wilbur a try; but do it by using a tutorial because it is kind of hard to understand at a first glance.

    Yes the flooding effect is kinda cool even that it wasnt my purpose. I will give it another try and try to fix so they become true rivers

    Thanks again!

  5. #5

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    Quote Originally Posted by arsheesh View Post
    Hi there Wildcode, not a bad start! Your mountains look pretty good, you did a nice job sculpting them. Your colors you chose for your gradient work well for this style of map. The rivers are a bit large, but it isn't a huge issue. Since this is a smaller res map one way you could have gotten smaller rivers during the Wilbur phase would have been to set the Pre Blur to 0 when doing the Incise Flow; if you set it any higher it will expand the width of the river basins. Really the only big issue I see here (and one that is easily corrected), is that the sea surrounding your land is nearly black. This may have been caused by forgetting to add the Land Mask to each of your land and mountain bump maps. If so, then just adding these masks ought to do the trick. Anyway nice job and glad that the tutorial was helpful to you.

    Cheers,
    -Arsheesh
    Thank you Arsheesh, both for the feedback and the guide! You have probably saved me days of fidgeting in GiMP and Wilbur

    Yes, as I told WoroRelu the rivers are a bit faulty. And I did get a bit excited when incising the flows

    Regarding the blackness of the ocean I tried to compensate for my map being flooded (the lowest part of the map seemed to become ocean in Wilbur) so I did some deleting in GiMP before I took it too Wilbur and ended up with the problem. I did try to fix it in the end by making a new low detailed cloud render in a nice blue tint but I didn't succeed to make it blend in with the blackish ocean; my goal was then to try to expand the shorelines to get the island to blend into that. But I failed and left it as is.

    Anyways, Ill trace back in the tutorial when I do the river revamp so I will fix that too.

    Thank you for your feedback!

    Regards
    - wildcode

  6. #6

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    Well, I did a revamp of the map. But as the first version were as dramatic, this seems alittle...washed out. But is it perhaps more "realistic"?

    TornIsland_v2.jpg

    What do you think? I think I should spend more time tweaking the gradient for the temperate zone. More different greenish hues perhaps?

    Regards
    -wildcode

  7. #7

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    No, that doesn't look washed out to me. I think perhaps the coastline could be a bit more jagged and rugged, though?

  8. #8

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    Quote Originally Posted by PapersAndPaychecks View Post
    No, that doesn't look washed out to me. I think perhaps the coastline could be a bit more jagged and rugged, though?
    Yeah you are right it looks a bit even and cut out; I will start to experiment with adding som forests and cities and stuff and at the same time I will fiddle with the coastline. Don't really know how it will fit in yet; but Ill try to find some tutorials. And then I have the border/framing todo too.

    The purpose of the map is to be used in a pen-and-paper game anytime soon so I am halfrushing it; hence the low res. The goal is to revamp it in a more hires version in the future; and thats a process I want to learn too. How to scale up a small res map and edit it so it looks great again. Seems hard to do but I love the challenge. And this Island is a small part of a much bigger map which you probably will hear me ranting about in the future

    Ok, lets get to work! Thanks for the feedback!

    Regards
    -wildcode
    Last edited by wildcode; 04-14-2013 at 04:34 AM. Reason: Added info

  9. #9

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    Quote Originally Posted by wildcode View Post
    The purpose of the map is to be used in a pen-and-paper game anytime soon so I am halfrushing it; hence the low res. The goal is to revamp it in a more hires version in the future; and thats a process I want to learn too. How to scale up a small res map and edit it so it looks great again. Seems hard to do but I love the challenge. And this Island is a small part of a much bigger map which you probably will hear me ranting about in the future
    I'm sorry to be a naysayer Wildcode but whenever you try to scale up the resolution of a raster image such as your map you are going to end up with a pixelated piece of work. I don't think there is any way around this, and any cosmetic attempts to salvage a rasterized image are either going to be futile, or will involve so much work that you might as well begin the piece anew. I know that's probably not what you wanted to here, but it's better to know now before you invest too much more time and energy into a piece that you cannot use.

    Cheers,
    -Arsheesh

  10. #10

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    Quote Originally Posted by arsheesh View Post
    I'm sorry to be a naysayer Wildcode but whenever you try to scale up the resolution of a raster image such as your map you are going to end up with a pixelated piece of work. I don't think there is any way around this, and any cosmetic attempts to salvage a rasterized image are either going to be futile, or will involve so much work that you might as well begin the piece anew. I know that's probably not what you wanted to here, but it's better to know now before you invest too much more time and energy into a piece that you cannot use.

    Cheers,
    -Arsheesh
    Yeah that figures; I'll use the image as an inspiration/overlay to get the features similar.

    I always want the bad news as fast as possible so thank you

    Regards
    -wildcode

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