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Thread: The Kingdom of Ashen - WIP

  1. #11
    Guild Journeyer Facebook Connected TempyTheCleric's Avatar
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    I do plan on it but for now i am really trying to focus on other elements of my map.

  2. #12
    Professional Artist Facebook Connected Schwarzkreuz's Avatar
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    Adolon posted some great books about Heraldry in english.

    Also I would surgest that you make this worldmap with only the names of the Countries/subdevision and its capitols. After that make detailed maps of each smaller part of the world. So in the end you ahve a interconnected sourcematerial of maps.

  3. #13
    Guild Journeyer Facebook Connected TempyTheCleric's Avatar
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    Quote Originally Posted by Schwarzkreuz View Post
    Also I would surgest that you make this worldmap with only the names of the Countries/subdevision and its capitols. After that make detailed maps of each smaller part of the world. So in the end you ahve a interconnected sourcematerial of maps.
    I originally didn't want to use Heraldry because i just don't think it fits... but I've - like many other things - been experimenting with this map. I love the interconnected map idea! And think ill take your suggestion, would you also suggest boundary lines and roads? So many possibilities.

    Thank you Schwarzkreuz

  4. #14
    Guild Journeyer Facebook Connected TempyTheCleric's Avatar
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    Okay so here is what i have so far, i have totally ex communicated the heraldry! Now here we have territories, and a rough (red) border, as well as the capital in each territory.

    update.png

    chenbur.pngsarraqa.pnglyavon.pngkrall.pngakledama.png

  5. #15
    Professional Artist Facebook Connected Schwarzkreuz's Avatar
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    Its slowly getting shape. I normally use some textures to enrich the colors of the ground

  6. #16
    Guild Journeyer Facebook Connected TempyTheCleric's Avatar
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    So here is what i have now. one update with the borders and another with some tree texture. I'm not sure if the tree texture even stands out, i think it does. I'm liking it alot better then the read territory borders update.

    comments are always appreciated!

    3rdupdate.png next-update.png
    Last edited by TempyTheCleric; 07-12-2013 at 09:20 AM.

  7. #17
    Community Leader Guild Sponsor - Max -'s Avatar
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    In order to avoid bad curve effect that distord font on curved labels, you may better want to use path tool to curve the labels properly. If you don't already know how to use it, take a look here.

  8. #18
    Guild Journeyer Facebook Connected TempyTheCleric's Avatar
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    Quote Originally Posted by - Max - View Post
    In order to avoid bad curve effect that distord font on curved labels, you may better want to use path tool to curve the labels properly. If you don't already know how to use it, take a look here.

    thank you that does make more sense
    !

  9. #19
    Guild Journeyer Facebook Connected TempyTheCleric's Avatar
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    Okay, i have redone the wording, and how its curved, im trying out a new font, i have added territory borders, and textured the snow and forest areas. Any advice of more texturing or labeling is much appreciated!

    upsatenewest.png

  10. #20

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    Looking great Miranda, the curved text looks good, the borders turned out nicely as well. Two suggestions for you though. First, the smaller (city?) labels seem a bit odd to me. My own thinking is that they would look better if the labels themselves were white (or some other light shade), as opposed to black with a large white background glow. Second, you may wish to play around with the borderlines a bit. If you look at Ascension's Atlas tutorial he offers instructions for how to fade the borderlines and make them integrate into the map a bit more. However this is just stylistic advice and others may differ, so take it with a grain of salt.

    Cheers,
    -Arsheesh

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