Mostly finished, may add a few touch-ups later.
### Latest WIP ###
Caverns of Chaos.jpg
I had a couple of appointments no-show on me this morning so I started playing with "the blob".
I found a couple rock pics on cgtextures that I am going to use to make caves.
Here is what I am starting with:
Blob-floor.jpgBlob-floor1.jpg
I applied the blob as a mask and then did a little photo editing ( bevels and shadows ) and I end up with this:
Blob-walls.png
Next I'll layer it over the floor and then add effects.
Last edited by Bogie; 08-28-2014 at 09:05 PM.
My Battlemaps Gallery http://www.cartographersguild.com/al...p?albumid=3407
Mostly finished, may add a few touch-ups later.
### Latest WIP ###
Caverns of Chaos.jpg
My Battlemaps Gallery http://www.cartographersguild.com/al...p?albumid=3407
Looking nice Bogie. I assume you put a outer glow around your "Wall " Layer. Instead of black Which seems to me to separate the walls from the floor . How about trying a color between the light floor and darker walls to see if that will "ground" them together.
"Aye The skies be clear , the seas be calm and the winds be with us .....
ARGH!! but the damn compass be broken!! "
Capt. Noah Swalter Last voyage of the " Silver Crest"
Thanks. Yes I did use a black outer glow to highlight the walls.
Do you mean I should use a colored outer glow ( brown instead of Black ) like this:
Caverns of Chaos_bg copy 2.jpg
Or that I should not use Outer Glow at all, and should add a colored highlight that is painted on and goes over both the floor and wall so they are not "separated".
Like this:
Caverns of Chaos_bg3.jpg
My Battlemaps Gallery http://www.cartographersguild.com/al...p?albumid=3407
I meant the first but the second softens the sharp edge of the wall much better. I would make the overlap on the floor smaller or just soften the transition between the two. Lower the opacity a bit perhaps .
"Aye The skies be clear , the seas be calm and the winds be with us .....
ARGH!! but the damn compass be broken!! "
Capt. Noah Swalter Last voyage of the " Silver Crest"
I like the effect on the upper half where the beveled wall is dark, I don't like it as much on the lower half where the bevel is bright. Is there a way to get the bevel to be dark all the way around?
My Battlemaps Gallery http://www.cartographersguild.com/al...p?albumid=3407
Sure you can set the highlight to a darker color and the blend mode from screen to multiply ! That ;with some tweaking should give you the effect you want !
"Aye The skies be clear , the seas be calm and the winds be with us .....
ARGH!! but the damn compass be broken!! "
Capt. Noah Swalter Last voyage of the " Silver Crest"
Ii love how each cartographer of the contest develop really different approach from an abstract form and your idea of a cavern is really cool!
My Fantasy maps : http://www.cartographersguild.com/al...p?albumid=4205
Website: http://francoisgueydon.jimdo.com/fantasy/
@ Lostatsea: Thanks, I tried it and it works well.
@ Francissimo: Glad you like it. I've done a couple regional maps, but encounter maps is more my style.
My Battlemaps Gallery http://www.cartographersguild.com/al...p?albumid=3407
Just out of curiosity, what are the buckyball thingys in the basket?![]()