Results 1 to 7 of 7

Thread: Touching up Published Maps

  1. #1

    Question Touching up Published Maps

    I am in the middle of running an online campaign, and discovered there is no player version of the map. I have decided to use Photoshop to try and remove certain symbols (i.e. secret doors, traps, number, etc.), but cant figure out a way to make it look original. I was wondering if anyone had any ideas. I included the map I am trying to modify. Thanks.

    p568099269-3.jpg

  2. #2
    Guild Expert johnvanvliet's Avatar
    Join Date
    Jul 2012
    Location
    N 42.39 W 83.44
    Posts
    1,091
    Blog Entries
    4

    Default

    i do not use photoshop so...

    with The Gimp i use a tool called " resynthesizer "
    http://www.logarithmic.net/pfh/resynthesizer

    it builds just fine on windows using the MinGW environment

    that and Matlab inpainting programs


    in Adobe's PS you also have the "heel" tool and clone tool
    Last edited by johnvanvliet; 12-22-2015 at 04:45 PM.
    --- 90 seconds to Midnight ---
    --------

    --- Penguin power!!! ---


  3. #3
    Guild Adept Facebook Connected jpstod's Avatar
    Join Date
    Nov 2006
    Location
    Wichita Falls Texas
    Posts
    445

    Default

    I recreate the Maps because I suck a Photoshop/Paint type programs. I can't cut and paste good enough for them to not stick out.
    I can try and do a MS Paint edited maps for you or recreate it for you in Dungeon Designer 3.
    The Wayward Traveler
    Guildmaster Galveston Island Adventurer's Guild
    http://jpstodwftexas.deviantart.com
    http://www.drivethrurpg.com/browse/p...?term=John+Pau
    [url]http://www.patreon.com/TheWaywardTraveler[url]

  4. #4
    Guild Adept Facebook Connected jpstod's Avatar
    Join Date
    Nov 2006
    Location
    Wichita Falls Texas
    Posts
    445

    Default

    Or you can use this version I found with google done by Mike Schley himself
    Attached Images Attached Images
    The Wayward Traveler
    Guildmaster Galveston Island Adventurer's Guild
    http://jpstodwftexas.deviantart.com
    http://www.drivethrurpg.com/browse/p...?term=John+Pau
    [url]http://www.patreon.com/TheWaywardTraveler[url]

  5. #5
    Guild Adept Facebook Connected xpian's Avatar
    Join Date
    Sep 2010
    Location
    Golden Gate Park Panhandle, San Francisco
    Posts
    399

    Default

    Yeah, Mike is great about creating DM-version and player-versions for his maps. If you go to his site, you can find pairs like this for many great adventures. I bought some of the maps for an adventure I'm DMing, and they're great.
    _*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_

    Open to cartographic commissions. Contact me: christian [at] stiehl.net
    christianstiehl.com

  6. #6

    Default

    Jonathan Roberts (aka Torstan here at the Guild) wrote a tutorial on this subject a while back, it might prove useful to you.

    Cheers,
    -Arsheesh

  7. #7

    Default

    Quote Originally Posted by arsheesh View Post
    Jonathan Roberts (aka Torstan here at the Guild) wrote a tutorial on this subject a while back, it might prove useful to you.

    Cheers,
    -Arsheesh
    Thanks for pointing this out! I was hoping for a good tutorial on how to edit some pre generated maps I...acquired for my campaign and this does quite the excellent job.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •