Sorry Straf! I still can't locate that treasure.
Should I just keep digging?
Good drawing, and harmonious colours. Green is a difficult colour to tame, but you've done it here
Sorry Straf! I still can't locate that treasure.
Should I just keep digging?
Good drawing, and harmonious colours. Green is a difficult colour to tame, but you've done it here
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Hey, this map looks great! I love how it includes the "scrawlings" on the side to help flesh it out!
If you're open to constructive criticism, I wonder what else you could do with the black borders along the coastlines. I like them, but when they get broken up by the rivers flowing into the sea, it looks just a touch off, you know? I don't really know off the top of my head how to fix that, though.
Last edited by northerncartography; 09-18-2017 at 02:16 PM.
Fantastic layout and nice to see you experimenting (with success !).
Thanks Mouse. There's treasure there somewhere. Well there was, there's just some buried ruins left now
Thanks northerncartography. I do know what you mean. It looked odd just leaving it as a border as well. Maybe I could have stroked the rivers to give them borders.
Thanks Ilanthar. The topography is something I started to experiment with. When I draw the landmass the next job is to add some contour lines. They don't appear on the final map, I just poke that layer in the eye at the end. I use the contours to add shading and highlights to give the impression of low/high ground. The places where contours are close are going to be more extreme (steeper slopes) Also instead of trying to draw forests I just used different shades of green.
Thanks Thomas. Each map seems to bring a new set of challenges and a new solution for me to develop.
Thanks Josiah. I had completely neglected the sea. Neptune will be vexed! I'm going to make sure I do something with the sea in future maps.