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    Publisher Facebook Connected bartmoss's Avatar
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    I've been thinking about this lately, especially about the suggestions to make this map somehow 3d, and I just can't come up with a workable solution. Indeed, I have arrived at a crisis point in my universe building: The space-volume covered by this map should contain several dozen millions of stellar systems. That's not only way too many to map, it makes micro-managing the setting utterly impossible.

    I could drastically decrease the volume of the setting; a sphere of roughly 100 light years (averaging 1200 stars) should be fairly managable. Of course, this loses any sort of "galactic empire" feeling.

    I could just do what I do now, live in an imperfect fictional world and just map "important" systems, then treat all the other systems with narrator's fiat. The downside is that I won't be able to provide "complete" maps of the setting.

    I could "cheat". Traveller quite successfully used abstract 2d maps. Some other settings use "jump lane maps" of one sort or another. The problem with this is that it's hardly "realistic" at all.

    I am a bit stumped. I guess I#d like a "complete" map that is "realistic", and a "galactic empire" type setting, and I just can't work out how to combine the three.

    Anybody got any smart ideas, or even just opinions on a good solution?
    Last edited by bartmoss; 11-05-2010 at 05:50 PM.

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