Results 1 to 10 of 156

Thread: Adventure Building

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #11
    Community Leader Korash's Avatar
    Join Date
    Nov 2008
    Location
    Montreal, Canada
    Posts
    1,601

    Default

    Yeah, I like #4 best as well.

    If they are long enough, caravans often had merchants heading the same way join up and leaving when they got closer to their own destination. Perfect cover for a thief to join, acquire the item and leave. Be it the Party trying to get it, or the rival/rivals (there need not be only one) the situation is ripe for red herrings too. Was the Item stolen before or after the PCs arrived, or if we use the caravan already attacked scenario, before the attack.

    Like I said...I like #4.

    ***EDIT***
    #6 would be a great way to Highlight the mapping capacity of the Guild, but seems too ...... self serving ...?

    #1 sounds more like an encounter as opposed to an arc.

    #5 I really do not like published mystery adventures. Either they are too vague to use as a ready adventure, or they are too detailed to fit in a campaign without a lot of work
    Last edited by Korash; 03-17-2011 at 11:25 PM.
    Art Critic = Someone with the Eye of an Artist, Words of a Bard, and the Talent of a Rock.

    Please take my critiques as someone who Wishes he had the Talent

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •