Hey people! I finished (a while) a series of maps created by me in paint (Except for some tweaks in Photoshop)
I still remain very many parts to expand and detail ... But I sincerely hope you enjoy them. Then I'll leave the map´s:
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Carbarath, halflings nation of traders and extremely decadent. The form is intentionally loosely based in Italy.
FUll: http://h.imagehost.org/view/0446/Carbarath_full
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Currath, remote island where they remain trapped powerful magicians Demonarcas imprisoned by many millennia ago in giant iron columns. Over the centuries, the island was gradually being provided with additional protections, which after the fall of the Empire of Sisgardia abandoned, leaving a vast network of ruins, walls, fortresses and underground maze filled with traps and magical shields. Some four centuries ago was colonized by cultists and pirates.
Full: http://h.imagehost.org/view/0704/Currath
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Eastern Thaenor, a map I made as a mini-setting for a campaign that does not amount to carry out. The similarity of the designs of some sites with old maps of Warhammer is totally unintentional. The background is simple: Many undead in the north, south Arabian-style theocracy, and underneath it all a strange being known as the Small World, which constantly shakes and is responsible for the earthquakes that hit the region all the time.
Full: http://a.imagehost.org/view/0024/eastthaenor
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A random map I put together a while back for modulo. To the right is a sea of sand in the center rests a mechanical strength capable of sinking in the desert (inspired by the castle of Figaro).
Full: http://h.imagehost.org/view/0173/Mapa
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And this was the map of the world as a whole. You will notice that most of the previous maps are actually enlarged sections of this map.
Full: http://h.imagehost.org/view/0765/Full_map
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Climate map of Angenarg
Full: http://img8.imageshack.us/img8/2967/...imatico7uz.png
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I hope that just like it. I have plans to continue making the map because as I said earlier I have not finished. If you want to contribute with any idea, no problem, we welcome all contributions.


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*I open a file in Paint and shooting fast lines to get an idea of ​​what will be the form. Then throw red lines to mark the mountain formations, trying to make sense of geographical (eg, a ridge that ends at the shore should aim to create a peninsula, which in turn will go based on increasingly smaller islands).

*Drawing the continental margins and, depending on the proximity of islands and mountains, drawing the contours of progressively greater depths.

*Then come the mountains, take some more practice, but they are pretty fast to make, with" V "inverted irregular, depending on size, darkening between 1 / 3 and 1 / 4 on the left side, look for the Warhammer / Tolkien.

*Cities, forests and ultimately do all the symbolism the pixel by pixel in another file, something you can copy and paste on the map.

*Names are the only ones added by Photoshop, since Paint does not allow direct them otherwise (in addition to the fonts are quite ugly in Paint). But when I want to do a "zoom" to a party to make a more detailed map, take the section in question, the amplified in Photoshop and refining the edges, something that is as close as possible to the original. It works pretty well, actually.


The truth is that it is much faster and simpler than it sounds, it just requires a little practice. Photoshop is pretty good, but sometimes you have too much to what is needed.