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  1. #11
    Administrator Redrobes's Avatar
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    Quote Originally Posted by icosahedron View Post
    No worries, Redrobes, I haven't had time to read this board since the weekend anyway.

    Isn't 2048 x 2048 going to distort the map sections, making them square? I know it won't, cos you'll have that all figured out, but I'm just curious about how it works.

    I could convert the images from jpg to png using Gimp if that helps...

    Agh! you've brought up a potential problem there with the XY numbering. Right now they run alternate numbers, so 2,4,6...20 form the ten top row images and 3,5,7...21 form the next row, etc. That probably means I'd have to re-number the files before importing them, yes?

    Yes, still on the old address.
    The images will be square but as you know when it prints out the icons in the app the size of them are independent of the image used. So they will be stretched back to the right aspect - in fact stretched such that the pixel size is real scale. Yes it will be 2/3 res in X. I don't think you will notice much difference. The app could do them full res but it would need each tile breaking into 4 and then assembling all the sub tiles as well. Its a bit tricky.

    The numbering order is no problem - I just need to know what it is tho. So its like this:

    2 4 6 8 10 12 14 16 18 20
    3 5 7 9 11 13 15 17 19 21
    22 24 26 28 30 32 34 36 38 40
    23 25 27 29 31 33 35 37 39 41
    42 44................................

    You have said there are 90 tiles from "A2Z0002.vmi to A2Z0081.vmi" which is of course 80 of them. So is the last line of the grid would be...

    ................................ 59 61
    62 64 66 68 70 72 74 76 78 80
    63 65 67 69 71 73 75 77 79 81

    And ill give you an app which will convert them from JPG so no worries about the conversion in Gimp.

    If you can OK the numbering then I think I have enough to do it.
    Last edited by Redrobes; 08-17-2011 at 06:30 AM.

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