Welcome to the Guild, Cloudbourne. It's a nice looking map, and worth a bit of rep just because you led off with a map in your first post - thank you!

A couple of issues not yet mentioned - some of the rivers are implausible. Take a look at Redrobes' excellent tutorial on How To Get Your Rivers In the Right Place. The only real departure you have from reality is where they connect two coasts - water flows but one way, downhill. There's no way for one coast to be significantly downhill from the other. Even where you have a lake in the middle - water will drain just one way from a lake. Even if one outlet is a couple of inches lower than the other, that one will quickly "win", leaving the other high and dry.

Is this a size you would use this map at? Or will it be printed out pretty big? Because at this resolution some of your minor labels are too small to read. Since you have a relative scarcity of labelled features, you could afford to label those larger.

The compass rose is nice, but it doesn't "fit". It is obviously hand-drawn, whereas much of the labeling is crisp, even typeset-looking. You have hand-drawn feature symbols too - which are pretty detailed. If a cartographer were drawing this map, and had the patience and steady hand to do the little forts and towns, he would likely show off with a more ornate and precise rose. I'm with the other comments - the wavy sea names actually give a third theoretical origin for the map - "computer-drawn", vs the hand-drawn and typeset cues already mentioned. SO while they look cool, they send mixed messages.

Light text on dark background is a bit hard to justify if you are going for anything remotely resembling hand-done. One *could* use an opaque light ink over a dark background, but it wasn't often done. Computers do it just fine, hence another cue that this is computer-done. It can provide great contrast, so if you like it, go for it!

I'd label that one biggest river right-side-up, inside of oriented upside down. Another hard-to-read issue is contrast of some of the labels with underlying symbology. You went ahead and light-haloed the biggest labels - that helps. If you're doing that, you could do the same with little labels, or do labeling first then place the mountains, etc with gaps.

The land shapes are pleasant and plausible. You've set up mountains and forests in reasonably believable places. the rivers would be cured by just breaking the sea-to-sea ones in the middle. I like the palette. The overall effect is good - it's just nice to look at. Good work, just keep practicing :-).