Quote Originally Posted by RPMiller View Post
That works. Thanks! Although it flattened it a bit too much. This is a problem you'll see elsewhere in the forums with high contrast maps that have lighter floors and darker surrounding earth.

The problem is that we generally interpret lighter colors as being higher. Consider elevation maps with the white peaks. So when I look at this map my mind immediately thinks the lighter gray is higher than the darker gray and then when the shadow is added it makes it convex because of that. I think Torq struggled with it on one of his maps as well. Even an inner glow on the passages/rooms didn't seem to help. I forget what the end solution was though.

It is a nicely textured map though so it is definitely aesthetically pleasing.
That's a good point about the light vs dark issue. Course I didn't see it because I knew the lighter area was suppose to be the ground (I'm too close to the work). I looked at it again and I see what you mean. What about this?



I added an outer glow instead of a drop shadow. Hmmm... that doesn't work either. Oh well, I'll have to think this over.