Hello guys! Some time has passed since I posted my sketches here, and I was away from my hobby for a while. Need to finish the idea I had in mind, and fortunatelly make a worthy game map for me and others to use. I will introduce you a bit in Battletech terminology and scale, so we'll understand each other better
Various Battletech terrain is represented on a hex grid board, called a map sheet. One hex is roughly 30 m in diameter, this is called a map sheet scale (there is another scale for miniatures, being 6 mm or 1:300). I made a huge map as a commission 2 years ago, with lots of head ache and details, but looking at it now I understand it could be done better.
You can judge my work from those pics:


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Uploaded with ImageShack.us



Uploaded with ImageShack.us



Uploaded with ImageShack.us

The map is large, had 6 sheets with free configuration, you can make several layout variants. In fact, a nice piece, but now I don't like the look of mountains, trees, and overal texture..
The map I do now is completelly different, it allows a player to customize a game every in setting, adding new elements which come in form of templates. To read all project discussion you can go here: Terrain Hex Pack in progress - Download archive added

This is the component view



And latest terrain sketches



I have no trouble with templates and counters, they come out as I'd like them to be, but I still can't figure out how to picture the hills and mountains, maintaining the realistic look and level of detail.
I use Photoshop for texturing and Bryce for sculpting. Maybe I should give up 3d work and draw them completelly in Photoshop?
I greatly appreciate any hints and ideas to get this project moving
Thanks!