Quite an impressive and talented group here, it's a pleasure to join you.

My own introduction to the subject goes back about 30 years to my first D&D game, and that iconic map in Lord of the Rings. Ever since I've found the pull of fantastical places quite compelling, and have seen maps as a way to make the imaginary just a little more tangible.

I've done a few maps for my own RPG games since then. My current game has been running for quite a few years, and we have a tattered and dog-eared map that has seen some very hard use. It was made with a number of tools, was surprisingly hard to make, and never really lived up to the ambitions I had for it, and yet it is still a powerful symbol for the players in that game (or at least me!)

As a software developer, I sometimes take frustrations personally and set out to improve on them with a bit of engineering. This time that led to a project called Worldspinner, which is currently being Kickstarted... https://www.kickstarter.com/projects...r-and-map-make

I'm interested in any feedback & discussions on that project, but also just interested in learning from this community.

Off into the uncharted unknown we go...

- Darren