Quote Originally Posted by Chashio View Post
Also, fun little aside: Painters often put the light coming from the left because it reads more naturally for people who read text left to right. You might try putting the water at the bottom and see how that looks... while you're at it. Of course it's me but, if I were doing a bird's-eye-view of this place I would probably lean toward the water at the bottom so you get the extra higher-points-near-the-top aspect going for it. But I also like what you're doing with it, so ignore me.
You know, thats something I've wondered about. I've noticed that almost everyone has the sun comething fromt the left, It started to make me feel wierd because I always put it on the right. Thanks for the info my curiousity is quenched.

Quote Originally Posted by J.Edward View Post
I think I understand what you're saying chashio. It's something I do that seems to put people off at times - mixing line drawing style with more realistic rendering style.
I think that's what your speaking about. It's a weird personal choice. Sometimes I do it, sometimes I don't.
It's not a problem with your choice in style or how your doing the map, it's more of a technical error. Your style looks very good and it works very well but it also allows for little technical problems to pop up but those problems can exist for any style. I just don't want you to change things thinking it's a problem with your style when it's not.


Quote Originally Posted by Chashio View Post
Well, sort of. I was looking at it more from an artistic perspective or, well, you'll see what I mean. You know the landscape painting rule that says "cool colors recede and don't put warm colors in the background because they'll jump forward off the page and kill the viewer" ... or something like that, haha! I'm very tired and have forgotten how to more accurately and succinctly explain my point (for anyone who is curious enough to read on, I apologize), but anyway... contrasting values can have a similar effect.

In this case, your solid black lines around the cliffs work better in the areas where there is a distinct change in value on either side (the natural edges of light and shadow) and also in the shadows where the value is the same on both sides but also darker so there's less contrast between the line and the stuff around it. It doesn't work so well in the areas where both sides of the line are lighter, like at the base of the cliff; it throws off the local depth perception, making it difficult for the eye to interpret. If you were to use some kind of technique to soften the lines in the "light|light" areas--perhaps using a thinner line to keep it consistent with other parts of the map, or using a broken line, or other options, it might help things read better while keeping your mixed line art / realistic style intact... which is quite nice and I'm going to sleep now.
This ^ is a much better explination than mine.