I approached this first with an oil painting filter, which made the rivers look quite nice, but overall detrimented the texture. I applied a basic Gaussian blur: 1px radii. For now, I removed the contours, and will approach them again when I'm going through finishing. Thank you!Originally Posted by Larb
I tried this, and I think it will help me "solidify" (maybe not the right word) workflow of the buildings.Originally Posted by Sushipopsicle
Here's the NEARLY COMPLETE first district: Uptown. Also new walls.
The new array of central walls protect an area called the Bullseye, a central nexus for trade and communications. (Also the location of possibly Aboleth mind-control devices, hoards, and various merriment.)
Now, I've marked out the specific districts:
Yellow is Uptown: A district defined by the Lone Man's Theatre and it's prime land-importance. It is also the holding ground against ground assaults.
Navy Blue is the Guilds District: A conglomerate of crafting and financial interests, most likely controlled by scheming entrepreneurs and filled with opportunities for buying ships, airships, and/or funding the downfall of the city.
Pink is Cliffside: An aristocratic riverfront array of properties - hidden lust, blood feuds, and plenty of hor d'ouerves.
Purple is the Lord's Land: Land dedicated to Bowyer Castle and the Riverwatch Citadel - power centers of the fief and city.
Green is Bull's Center: Centered around the Bullseye, along with the Cathedral of Saint Baptise.
Red is the Slums: Perhaps when the mind-control is lifted, a religious revolutionary emerges in the dirty back alleys of the city.
Teal is the Docks: Maybe a cult of necromancers was paying off the sailors a pretty penny to keep up shipments of the tainted waters - once it's gone, they'll be looking for skulls to crack!
Thoughts on the entire worldbuilding aspect and implementation are much appreciated, and thank you all for your input so far!