Since WINE doesn't seem to play well with Wilbur's 3D Preview(this is officially WINE's fault AFAIC), I decided to render the close in elevation model (more or less in scale) of Kobenhag's terrain in Bryce.
BryceRender.png
I've decided several things from this. My hills are way too tall and sheer, I need to push the mountainous spine more towards Hillside and… yeah, I'm thinking Bryce is outliving its usefulness for me.

The first problem is the worst. There are some nice shapes in those mountains, but the height looks ridiculous. The knife's edge thinness doesn't help at all. I'm not used to working in such large scale, for one thing. The second I can fix while I'm adjusting for the first problem. I'd really like the northwest shore to be striking and fairly narrow. This is an exclusive neighborhood after all. But not too narrow. Aristocratic villas need space for their club ball courts, fighting gymnasia, and other entertainments. Then there's Bryce: that's an issue I'll save to put off another day.

The terrain editing is getting time-consuming and more than a bit frustrating. The more I mess with this, the more I'm tempted to bag the elevations and try to draw a nice dramatic Cizunotchee-style b/w line map. I'd still like to see some cool 3d renders of Kobenhag, so… one more try!
cizunotchee.jpg
Cizunotchee-style