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Thread: I Thought Tectonics Would Be Easy But...

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  1. #11
    Guild Adept acrosome's Avatar
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    Awesome! Good on you! (And I'm jealous. How did you do it? Compile using pip? I keep getting errors.)

    You don't need to generate ridiculously high-resolution maps. You just need rough overview maps that get the tectonics right. Then export the height map to your editor of choice and convert it to higher resolution, load it into Wilbur or Fractal Mapper, and go to town editing it. (One run through a very mild Wilbur erosion cycle will soften it up.) Or you could do all of the editing manually in your Photoshop/GIMP equivalent, as many on this forum love to do. Many tutorials available on doing it that way, here

    The really helpful thing is that it looks like WorldEngine figures out precipitation, surface temperature, and Holdridge zones for you! How awesome is that?!? (This is where Fractal Mapper meets its limitations- it's climate model is very basic.) And Holdridge zones are probably more helpful than the Koppen climates that we seem to use traditionally, frankly.
    Last edited by acrosome; 07-04-2015 at 03:35 PM.

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