Hello everyone!

I'm Enc (Brooks IRL) and I've been a long-time lurker here. For about two years I've been making encounter maps for my Pathfinder game in Roll20, and I'd like to start sharing them for other folk to use. I'm not sure where the best place to start would be, but to kick things off I figured I'd show the maps I finished the current arc of my campaign: The Village of Eaton.

In my campaign this sleepy little village has been attacked by bandits, with my party having to come in and clear them out. But not all is as it seems, and perhaps the bandits are not wrong to be attacking these strange villagers. The arc began at this gatehouse, with a long battle to break through their gate and enter the village proper:

eaton-village-gatehouse.jpg

After that they entered the village proper and investigated what exactly was going on around town. The Grainary had bodies of travelers, long dead, hidden in the hay at the base of the silo. The Village inn had a logbook of villagers poisoned and a cache of their valuables they had taken from the dead. Inside the noble's mannor a ghost, long since murdered, of the local baroness wandered the halls, wailing about the death of her children by a mob of the villagers:

eaton-village-square.jpg

The orchards on the far side of town seemed peaceful enough, but someone was watching from the Foreman's house on the hill. A villager who had escaped the bandits, but was terrified to tell the party of what was going on:

eaton-orchard.jpg

I'm still working on the rest of the village, including a large church, basements, gardens, and a crypt that my players will delve into next week and the week after to see what is going on.

(Technical stuff: I've recently started shifting from just Photoshop to also using Sketchup, and for some of these (like the village map) there are some problems with the textures layering on the walls and the lines for the sketchup building assets being crazy thick and generally distracting. The last chronologically here is the orchard map, and I think I figured out how to texture things a bit less wonkily. Any suggestions are appreciated!).