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  1. #21
    Guild Expert johnvanvliet's Avatar
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    The best option for 3d rendering is using low poly count meshes and NormalMaps

    for example a full planet map that is 2880x1440 is about 12 meg
    a 3d mesh of that size will be over 450 meg BEFORE UV mapping and about 700 Meg after

    see the file size difference 12 VS 700 Meg


    so low poly and UV map a normal map to it is the best way to go
    that way you can optimize the mesh down to something like 20 meg and a 12 meg Normalmap
    Last edited by johnvanvliet; 01-12-2016 at 08:20 PM.
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