How do you guys solve the problem of changing scales? Like say you want to create a map of a kingdom in a world... Obviously you can just places the mountains and forests where they are because they are only really broadly placed on the larger scales and it's arbitrary where you consider them stopped... Rivers and borders on the other hand need more of a concrete placement, but if you scale up they lose definition and visibility. A river might be incredibly important to an area but going to a world map might make it invisible and likewise, using techniques to make rivers (such as using a program) can create all sorts of problems as the area map will make the rivers go in ways that even a broad understanding of the world map it wouldn't go... So How do you guys get past this? Or do you just ignore inconsistencies like this?