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    Default Stranded Battlemaps

    Friendly greetings everyone.

    My name's Zach, and I'm currently run my first tabletop campaign ever. A Savage Worlds campaign set in the modern era and built as a zombie survival game of sorts.

    Since a big part of this /is/ the maps, I figured I would join the forum and put up what I make for critique and advice so that I can reflect on my work and improve more efficiently.

    The game is played week by week, and making an entire town worth of potentially unused maps would be a bit overkill. As a result, everything I make is under a pretty heavy time crunch and not as detailed as I would like.

    Even so, I welcome any constructive critiques. I'm especially looking for good tutorial series or asset packs that will help me make better maps without sacrificing too much extra time.

    Thanks in advance.

    Regards,
    Zach

    __________

    Thompson Gap School

    The first map I'm posting is the first one I made for the campaign. It's a local school, which I used as an early test encounter, with two stories as well as an exterior map. My approach to props shifted as I worked on the map. I started out with a pixel art approach in the kitchen/cafeteria area and the locker rooms. And then, as I went along I shifted to loading 3D models in Blender, lighting them, and turning them in to properly sized props.

    Savage Worlds uses a 6-feet-per-square scale, so a lot of the items are out of scale a well. Doors are too wide, chairs are too wide. I also would have liked to add more details like blood stains in the gym (where a PTA meeting erupted in to a zombification bloodbath) but time constraints tied my hands.

    The exterior map is a little rough as well. Poor grass texture, and I was tracing the shadows off of a RL building without really understanding my tools properly. So the results look a little wonky.

    I welcome your thoughts.
    Attached Images Attached Images
    Last edited by ZRTaylor; 05-03-2016 at 02:48 AM.

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