Been messing around some more with the tectonics over the last few days, and have come up with this rough sketch. I feel like its good, but I'm definitely not an expert. I'm not necessarily looking for perfect realism, but just something that makes some sort of sense. I don't plan on making the tectonics the part of any finished product, rather just to help me produce a realistic looking height map with some science behind it. I know many people don't worry about the nitty gritty science behind their worlds, but for those few who do, I would love any input or criticisms you have. I do want to do my best to feel good about this step before moving on, as I don't really feel like I can move on with my project until the tectonics are done, which determine the shape of the heightmap, which determine climate zones, which influence just about everything else that the cultures living on this world would depend on.

As for the map, excuse me for the sloppiness, I'm not going for beauty at the moment, just rough functionality. The red borders are convergent boundaries, and the blue borders are divergent boundaries. The brownish highlighted blobs are where I think the Tibets and Andes of the world would be. One problem I know I had with the previous heightmap was that the height was a little too evenly distributed throughout the world, which made for a rather unrealistic feel to it for me. I'm also not sure if I ran too many tectonic borders along the coastlines rather than through the middle of the oceans.

vaalgaia_june2016.png