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Thread: Ethran: Merelan City

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  1. #11

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    Version 15:

    In this version (and its only the north west quarter because the detail has become too fine for me to show you all the map at the same time any more), quite apart from adding the first shanty towns by marking them with a rather restricted set of tents, I have also refined and improved the marsh itself, so that it now looks more like a marsh than before (I hope). The fun part was adding all the miles and miles of footpaths. Drove me crazy just imagining where all these tiny ant sized people might walk or take their regular short cuts between all the shanty towns, but I'm glad I did. It might look like a mess, but hey - this is basically a refugee camp I'm trying to depict right here on the marsh.

    I aim to find or make a few new tent styles to mix and match with the existing ones, but this will do for the time being. If you have a suggestion for varying the detail to make this patch look a bit more interesting (bearing in mind that we are already enlarged to maximum scale output here), please feel free to make them.

    I changed my mind about the copper roofs on the guard towers. These are only guards we're talking about, not royalty. The copper roofing will adorn the Temple of Rusaar, right at the centre of the island, along with its vast geodesic dome of glass
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