Figured out a better way of drawing the arms as bevelled curves, but boy... 8 of them - all bent differently all over the place. It took some organisation!

Now I need to work out the mantle. I think that's the right name for it - the webbing between all the arms. Then I need to get just the right ISO type angle of shot, and then I have to do the map part of the work - drawing it on top of the second copy of the image so that it looks cut away.

Ceph blender 02.png