Erm… yes. The art brief mentioned some red vegetation clustered around the waterholes. I'm glad you deduced that! Once again, it was an issue of scale, thinking to myself, how can I show plants when everything is so tiny?
Well thank you! That's very kind
Thank you, feel free to wander! It was a great part of the process when I realized that all those walls were going to create a certain kind of texture that would fill the map. Moar linez!
Oh boy, thanks. I'm pretty new to perspective drawing and it took me some serious dithering time to work it out and decide if it was going to be okay.
Thanks, it was really interesting to interpret the art brief. With some of the commissions I've been doing, I'm beginning to get the idea that part of it is a sort of technical illustration, as in "I am going to render your requirements with light and shadow," and partly "Okay, I hear what you've asked for but I'm going to do this other thing that will make it work!"
I'm glad you like it. I gotta say that each time I come to a map I have to deal with the part of me that says, "I've never done anything like this before, I don't know how to do this!" and then morphing that into "Well, I know how to do some stuff, and I have some ideas, so maybe I'll just get started and see what happens."
I'm really looking forward to getting some time to play around with things again, one of the hazards of doing commissions is that I'm feeling like my mapping time is a little more restricted. I'm not complaining! Just looking forward to play time
Oooh, now there's an idea!
Thanks you! At some point I decided that the ruins would largely be texture, because the scale inhibits much detail. The angular lines basically make the perspective happen.
And of course, the walls provide a maze for a mouse to wander…
Thanks for checking out the map everyone, I really appreciate the comments!
Cheers,
Meshon