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Thread: October Entry: Ground Zero

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  1. #14

    Wip First building texturing and floorplan

    Since only 7 or 8 buildings actually show damage, I won't need to create floors for every building. The large building on the left side of my initial posts is the building below - the Terran Federation Reserve Bank building. Although only the upper floors will retain damage, I plan to create a single floorplan for each damaged building, then simply duplicate them in a stack, so as to minimize modeling efforts. Once I place the damage, those exposed offices will have furniture and people placed. Notice the lack of doors, I'll put in door graphics once exposed areas are known.

    Once I create all necessary floorplans for each damaged structure, I'll place A/C units, signal towers, satelite dishes on the tops.

    Since I think both the top down and 3/4 view maps provide unique insight to levels of damage, my final map will include multiple views, before and after in a composite map. A wide angle view will show surrounding structures not in current map - but probably left untextured to emphasize on main map area.

    I'll have several of the smaller structures floorplans tomorrow night. Hopefully just a couple nights to get this part done...

    GP
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