Quote Originally Posted by mmmmmpig View Post
well, I for one did not respond because all it would have been was a response that said "Huzzah and kudos." That is why I did not respond.

The application of this is sooo amazingly powerful and versitile. One could easily use this with landform textures and blending them. Find a nice pattern fill for rolling hills and a pattern texture for mountains and a pattern fill for mountains and have at it.

ummm.... Huzzah and Kudos, by the way
Thanks mmmmmpig! Your second paragraph is exactly why I thought it would be beneficial to write this up in the first place(and I bolded your quote). I have seen many people post that use PS or GIMP and they either don't use masks at all (many say they don't know how) OR they get stuck in the "masks are only useful to mask off land/water divisions via a channel" (which they are), and those people end up missing SOOOOO much of the potential just how flexible the use of masks can really be.


I DO plan to add more to this tutorial in the next few days to show a few practical applications of masks instead of just a (hopefully) good explanation of what masks are and a general how to use them. For example, I plan to go over in detail how I used nothing much textures, masks, and a bit of dodge/burn to make the map in the following posthttp://www.cartographersguild.com/showthread.php?t=3127.

One big thing to note is that if you do not spend the time to do the dodge/burn, you can make that exact same map in under 10 minutes in GIMP with the appropriate textures Granted, you could do same thing by directly "painting" the textures and get the same result(though taking more time to do so), however as I pointed out in the tutorial's first few posts, if you ended up needing to change on of the textures, it would take far more time to make the change without masks than it would by using masks.