Hello everyone!

So I decided to be inspired by old school 80's secret decoder filters (like this GI Joe Sticker Album), and try to represent the surface and the dungeon on the same map.
It's a high risk-high reward strategy! (That's what I'm telling myself anyway, with such an odd tactic).

Not sure what I mean? Here's my scale check and proof of concept image:

### Latest WIP ###
CofC_Seg1_01-proofofconcept.jpg

Now, this is just to get the rough layout, and hopefully get the right scale (I've never had to care about dpi before - this is all kinds of new to me) - my plan is to go heavy on the surface detail so that most of everywhere has some of the blue or red showing. A bit like the artwork/wallpaper by Carnovsky.

There'll be careful use of black for details that I want to be present in both versions, and is important enough to pop. It may be that this is going to be super overkill for the whole map, and I only do it for some small bits of the map, but heck - let's see how it goes! Get your decoder filters ready, secret-solvers