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Thread: Sept / Oct '17 Lite Challenge: Caves of Chaos Section 7

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    Administrator Redrobes's Avatar
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    Default Sept / Oct '17 Lite Challenge: Caves of Chaos Section 7

    Thought I would have a quick look at the main map, cut out my section and block in the old school style of map on the top just to check that I had the right squares all filled in.

    It looks like I connect to 2 other maps but I have 4 other sections within my rectangle boundary. Because some of the squares I connect were sort of partially coloured I wondered who 'owned' them but I thought that it would make more sense to map a little ways into the connecting sector and let Bogie chop or blend out the exact point between the two maps. Otherwise you might get a couple of pixels gap between maps if they dont quite line up.

    Also, I have been giving a small amount of thought to the backdrop texture. Since we have all done loads of community maps now I think ill try to do what I have done on the guild city and try to blend my background texture into those neighbours. The only issue this time is that I might have two physical maps done by different people for the same sector. So not sure if that is an option this time. I'll leave the background till later I think.

    My map text says that the rooms should follow the slope of the mountain. Since there is a cave on my left side and that I am lower than that then those steps on my left side must be mighty steep ! The other rooms have some corridors where I can indicate a slope there. Potentially, the blue sector 4 could be a lot lower than my corridors so whilst it looks close on the map there could be many feet of rock betwen them.

    As for DPI, I map everything in scaleless form so i'll just render out a final at the required dpi. I am 170 x 240 ft so thats 34 x 48 inches which is 2380 x 3360 pixels.

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    Last edited by Redrobes; 09-20-2017 at 02:50 PM.

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