### Latest WIP ###
Shor Fields Test.png
So I've added most of the fields to this. I've still got to do all the little fiddly fields for the ones around the houses on the outskirts and in the walls. I think with the fields the whole of it looks better, I'm not sure if the fields themselves actually work or look good though. Also I'm wondering about three things, how to manage the field borders which in real life generally have bushes walls and trees between them. How to deal with the ground colour. And lastly how to deal with pavement/road spaces. And if with all those things it's better to do nothing.

All the colours for all the things are still place holders and approximations of the direction I'm thinking. I'm also getting much closer to finishing all the objects I think I'll need before I move to the next stage of the map, which is arranging the layers and doing the textures and things like that. I'm still not sure whether I should do a separate map for the upper level walkways and plateaus, but I think I will. So given that I plan to map the upper level, the temptation was always to map a lower level as well with sewers and such. But I think the nature of the land form precludes that as it wouldn't be very realistic (its low lying soil flat lands and probably prone to flooding, so there would be no room really for underground things, as well as the age this is set in they wouldn't really have that tech).