Hello, I've encountered a bit of a hang up when it comes to erosion on my world map. I used Torben's planet generator to get my land masses and water. My output is an equirectangular texture map that is being applied to a sphere. It also gives me a basic height map which I have further enhanced with some manually-added mountain ranges. I take this height map into Wilbur to get some tasty erosion and rivers.

My problem is that Wilbur is applying erosion uniformly across the entire image which, of course, doesn't take into account the distortion that is present at the north and south poles. Is there a setting I can tweak that will make the Filter>Erosion, Filter>Fill, Filter>Morphological, (and I guess Filter>Noise) tools take projection distortion into account when applying their functions?

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