Quote Originally Posted by Sagenlicht View Post
Just wanted to give a quick update

Basically everything works, I just need to correct some minor cosmetic issues.

So you will get a first release before friday That release wont have any error handlings and the code wont be cleaned up. But as I allready said, everything works and you can test around and tell me if it is the way you wanted it.

Oh and SG, I thought GURM is a nice name, so you have to live with it

YEAH!!!!

Oh, one thing I noticed with the original brush manager is that it does not work with Adobe brush files since the code was only looking for specific file extensions. Think you could change that to make sure that it works. Likewise, I expect we should pool knowledge to make sure all our bases are covered for allowed brushes, patterns, etc by file extension so that it "just works."