Hey all! So this was very much a practice map. It started out as an attempt to display (a portion of) a globe with mountains slowly going from top-down near the center of the globe (not necessarily the center of the map) to sideways near the edge, all the while keeping their horizontal rotation consistent. As I went along, however, it became more of an exercise in calculating cosines, both for the degree of sideways-ness and the size of the individual mountains. Then I did it all over again for the labels.

Also, while it definitely started out as a rather traditional isometric mountain style, it gradually evolved into a rather more painterly look.

While the toying around with the calculator didn't really cause me to click my heels in delight, that painterly transition actually quite grew on me. So much so that I decided to reboot my reboot of my Dragon's Backbone map. Be sure to check it out.

So here's the map that began as a test for mountain rotation, and became quite something else:
Bréistyn's Folly (12).png