Name: W.I.P
Radius: ~2,250km
Circumfrence: ~14,137km
Area: ~63,617,300km^2
Gravity: 0.97g
Composition: ~30% Platinum (almost entirely in the core), surface composition roughly as earth
Water Coverage: ~70-75%

Hello cartographers! I'm a long-time TRPG guy who started at playing 12 but hasn't touched this stuff in about 5 years (damn you reality). I used to do my mapping by hand but decided to give the digital route a go since it facilitates edits/changes to the world and also lets me easily visualize details such as mountain ranges, rivers, tectonics, etc. Anyways, this is the world map of my campaign setting from years ago re-imagined and would love any critique or feedback about its design so far. There are so many resources on this forum that I know I'll find tons of info there, but eyes other than mine will definitely spot things I'm sure are missing. One map is just the mask between water and land, the other is basic tectonic faults and climate overlay. I'm planning to update tectonics with the direction they are pushing, and of course climate doesn't exist in bands so i'll do a land climate map as well.

Any feedback is appreciated of course, but things I know I am concerned with are 1) is there too much "jaggedness" 2) are there too many islands/are their placements logical 3) assuming around 70-75% water, is there too much land? 4) How far inland from a tectonic plate can I logically place mountains (I was assuming at most 1inch)

Also, from an Aesthetic point of view I'm having trouble deciding if the details should be overhead view or from an angle. From an angle would allow my map to look more Tolkien/fantasy-esque, BUT as a global map, it seems the aesthetic choice is top down.

Looking forward to seeing everyone around!

WM_Climate_Tectonic.png
WM_Mask.png